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Old Aug 28, 2005, 12:04 AM // 00:04   #1
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Default build presets??

there should be build presets, kind of like the weapon slots

for example, you want to go farming and you change all your skills around, but then a guild member asks you to run him somwhere, so then you change all your skills to running, and then you want to do mission etc etc

so my idea is that you can make custom build sets that you can change in a moments notice. and maybe your only able to store 4 builds ro somting

suggestions/comments/flame?
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Old Aug 28, 2005, 12:37 AM // 00:37   #2
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A few days ago, when Gaile Gray was in the international district of LA, someone mentioned this, also called a "skill template." She said that this was a very good idea, and that the dev team would look into it. So this innovative idea is most likely very sure to come
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Old Aug 28, 2005, 01:25 AM // 01:25   #3
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yeah, except for one minor detail. This would take away from looking at each individual skill and placing them and there are attri-fkin-bute refund points that stink that will most definitely get in the way. Then again, since when has Anet ever cared about this game being actually skill based, so yeah it'll probably come true.
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Old Aug 28, 2005, 01:35 AM // 01:35   #4
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It's assumed that the change can only happen in outposts... as the current setup allows. It's just a faster way of setting the skills in the bar.
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Old Aug 28, 2005, 03:05 AM // 03:05   #5
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agreed^

and you'll still see individual skills to create each of the lists and tweak them to your liking... just faster (as said)
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Old Aug 28, 2005, 03:18 AM // 03:18   #6
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Quote:
Originally Posted by Lasareth
It's assumed that the change can only happen in outposts... as the current setup allows. It's just a faster way of setting the skills in the bar.
Yes, did you fail to comprehend what I was saying?
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Old Aug 28, 2005, 03:36 AM // 03:36   #7
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No, because your post was completely incoherent and unintelligible. Attribute refund points have absolutely no bearing on changing skills through a preset or by hand. If you're whining about having to worry about which points to put into attributes, then your post was a non-content anyway. That's currently part of the game and wouldn't be changed at all.

Let's talk 'failure.'

Quote:
yeah, except for one minor detail. This would take away from looking at each individual skill and placing them and there are attri-fkin-bute refund points that stink that will most definitely get in the way. Then again, since when has Anet ever cared about this game being actually skill based, so yeah it'll probably come true.
So... how does looking at them in the skillbar differ from looking at them in the skill list? The sense, where is it?? Or did you fail to comprehend the OP?

Think before you post, people!
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Old Aug 28, 2005, 03:59 AM // 03:59   #8
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If you're just using the same old skill sets, you're not ever coming up with new ideas. If I could just shortcut to just some old thing without ever looking at the skills, people will just constantly take out the same set of skills without even thinking twice about what else they could have with them.

If you have this system set up, you would have different skill set ups. If you're just going to set up all skills from one attribute all the time, then great. But most likely you're not. I know I'd be swapping from Domination skill sets to Illusionary skill sets, and to Healing skill sets, and that's just 3 sets which require quite a bit of attribute rearranging.

Now if you can't comprehend my elaboration, then you are even more pathetic and stupid. It was obvious from your last post that you didn't understand what I was saying at all. I suggest you pass the 5th grade before speaking with me. How can you seriously think that attribute refund points will not affect this in any way if you have several sets of skills from different areas of attributes? There's no way of excusing yourself from not using a thought process.
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Old Aug 28, 2005, 04:23 AM // 04:23   #9
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It would be quite easy to set this up. First of all, you could make each preset not ONLY change the skills on your bar, but change the attributes as well. The game could calculate how many attribute refunds you would need to apply a template, and if you do not have enough then you simply can not change to that template.

So if I had [11 Heal - 10 Prot - 10 Div Favor] and I wanted my smite build which had [11 smite - 10 Prot - 10 Div Favor] (for ease of this example, not in reality) it would require that I have a total of 11 attribute refunds. So I could set the template to have those attributes and w/e 8 skills. Then when I go to use it, if I had 11 attrib refunds it would do it, if I had 5, the template would be greyed out.

As for not making somebody "browse the skills" that makes NO sense at all. If you already have your smite build or heal build, then OBVIOUSLY you already looked through the skills and decided on what you want to use. Its not like you are going to make a flash judgement when you simply want to go help a friend that today you will use skill x instead. When you switch a build, you remember what it was that you used and you simply drag and drop skills. Fine tuning your build has NOTHING to do with switching your build.



Quote:
Originally Posted by Kai Nui
Now if you can't comprehend my elaboration, then you are even more pathetic and stupid. It was obvious from your last post that you didn't understand what I was saying at all. I suggest you pass the 5th grade before speaking with me. How can you seriously think that attribute refund points will not affect this in any way if you have several sets of skills from different areas of attributes? There's no way of excusing yourself from not using a thought process.
BTW, dunno why you think you should talk to somebody like you did, but it just makes you look like an asshole.

Last edited by Zfactor; Aug 28, 2005 at 04:25 AM // 04:25..
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Old Aug 28, 2005, 04:42 AM // 04:42   #10
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Seriously. The idea is nearly identical to the current weapon sets. You can switch to one, and swap skills in and out of it, just as you can switch to a weapon set, and replace the weapons currently in it. It's just a shortcut for people who use the same build repeatedly for things such as fissure, soloing, or working with henchmen.

I really really fail to see how this is different than taking skills out of the skill list and putting them into the bar. If you're even half serious about playing, then you will always think of your skillset and ways to improve, regardless of whether you have a quick access skill set or not. Having the computer pop in 8 skills for you is NOT going to make you a stupid player. Usually, that happens BEFORE you even begin setting skills up. What you're saying is: Oh, you have 8 skills placed into your bar for you, so you'll neglect any changes that might help the team out, and won't bother to take 1 extra second to switch a skill from your skill list into your bar.

Quote:
This would take away from looking at each individual skill and placing them and there are attri-fkin-bute refund points that stink that will most definitely get in the way.
Not only is this a poorly structured run-on sentence, it is a mesh of ideas that becomes a cloud of nebulousness. I tried my hardest to comprehend it, but I cannot work off of more than what is given to me. Of course you need to switch refund points if you switch skillsets--you need to do that regardless of whether the skills are put there for you or whether you put them there yourself.

Kai: Don't accuse me of not understanding when your posts indicate that you have little understanding yourself about the topic being discussed. You can be a genius with brilliant ideas, but if you have poor communication you're not going to be understood. Before you accuse others of being poor readers, take the time to think about what you post, and wonder if people who read it will be able to understand it in whole, with no ambiguity.

Main point and rebuttal: Having a more efficient way to access skills will not cause a good player to become ignorant. Ignorance is a trait that is mutually exclusive with laziness.
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Old Aug 28, 2005, 04:45 AM // 04:45   #11
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I typed this because that person was completely ignorant. I had to completely type out and explain to him what I meant because he was insulting me, and after elaborating on what I said, he got what was coming to him. If you're going to send out bad things, expect them back. If you can't take them, don't deal them. If you aren't going to use common sense, thought processes, or most importantly your brain at all, I have no respect for you.
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Old Aug 28, 2005, 04:52 AM // 04:52   #12
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This isn't a name calling game, nor is it eye-for-an-eye. If you really do think you're right, how about using logic instead of name calling. I can count a number of instances where you've specifically called ME inflammatory and derogatory names, and only once where I call something WRITTEN by you a failure. I fail to see how poor communication makes you right and me some sort of remedial.
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Old Aug 28, 2005, 05:00 AM // 05:00   #13
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Quote:
Originally Posted by Lasareth
Seriously. The idea is nearly identical to the current weapon sets. You can switch to one, and swap skills in and out of it, just as you can switch to a weapon set, and replace the weapons currently in it. It's just a shortcut for people who use the same build repeatedly for things such as fissure, soloing, or working with henchmen.

I understand that, I've known that from the start. This has never been about that. What you fail to realize is that different skills take different attributes. Swapping weapons is one thing, but swapping skills is quite another.

I really really fail to see how this is different than taking skills out of the skill list and putting them into the bar. If you're even half serious about playing, then you will always think of your skillset and ways to improve, regardless of whether you have a quick access skill set or not.

Yes, but it promotes the bad habbit of just taking out a skill set and not even taking one glance at what else is there. If you use the same exact skill set all the time without the occasional skill swap then you truly aren't a skilled player. You should expand your horizons instead of sticking with the same build all the time. Setting just 8 skills takes only a few seconds, and it only is longer if you see other skills you'd rather have instead of your normal ones.

Having the computer pop in 8 skills for you is NOT going to make you a stupid player.

No, it won't make me stupid. But it will make many others.

Usually, that happens BEFORE you even begin setting skills up. What you're saying is: Oh, you have 8 skills placed into your bar for you, so you'll neglect any changes that might help the team out, and won't bother to take 1 extra second to switch a skill from your skill list into your bar.

This is actually more work then. Swapping to a skill set, then swapping out skills for something that is more geared towards your team. It's really just easy to take out the skill list, swap out your skills and attributes, and you're done.

Not only is this a poorly structured run-on sentence, it is a mesh of ideas that becomes a cloud of nebulousness.

ok, I see no point in that sentence whatsoever.

I tried my hardest to comprehend it, but I cannot work off of more than what is given to me. Of course you need to switch refund points if you switch skillsets--you need to do that regardless of whether the skills are put there for you or whether you put them there yourself.

Which is exactly what I mean. If you're swapping skill sets around your attributes are going to be left behind.

Kai: Don't accuse me of not understanding when your posts indicate that you have little understanding yourself about the topic being discussed. You can be a genius with brilliant ideas, but if you have poor communication you're not going to be understood. Before you accuse others of being poor readers, take the time to think about what you post, and wonder if people who read it will be able to understand it in whole, with no ambiguity.

Is this the only section actually speaking to me? I am pretty sure we understand each other now. If we don't I'd like to know what you actually do understand and what you don't. You seem to be saying the same thing even after I've explained it better.

Main point and rebuttal: Having a more efficient way to access skills will not cause a good player to become ignorant.

Never disagreed with that, I am not saying that this will make a good player bad, but then again, if you fall into just popping on your skills and then just setting attributes, then there's truly no soul to this game. This game is based on skill, and if you're not even thinking about what skills you're putting in, then what's the point? It really isn't that hard. Just go up and click the pop down menu and go to attributes, choose the skills, and swap attributes. It doesn't take much time. Seriously. It might take 7 seconds slower than auto clicking it. And where you can auto click it can cause trouble. If you accidentally click on the wrong weapon, oh well, but if you swap to a bad skill set, you're not going to be doing much.

Ignorance is a trait that is mutually exclusive with laziness.

I suppose it is somewhat, but not exclusively.
Bold is mine.
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Old Aug 28, 2005, 05:05 AM // 05:05   #14
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Alright well, aside from the friction... I think we just about agree XD

Or agree.. to disagree
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Old Aug 28, 2005, 05:09 AM // 05:09   #15
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Quote:
Originally Posted by Lasareth
Alright well, aside from the friction... I think we just about agree XD

Or agree.. to disagree
well in that case you no good pathetic twerp...

lol just kidding, It's good to hear that from you. I guess... we agree or something?
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Old Aug 28, 2005, 05:15 AM // 05:15   #16
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I don't agree with this.
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Old Aug 28, 2005, 06:56 AM // 06:56   #17
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Quote:
Originally Posted by Seven Deadly Sins
I don't agree with this.
Could you state one reason at least as to why you think this way...? As far as I'm concerned, that's SPAM. At least in my country it is.
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Old Aug 28, 2005, 09:16 AM // 09:16   #18
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wow... how could an idea such as this possibly start arguments???

To the OP and only to the OP: This has been suggested before and it's a great idea... sign. Not only for PvE but also in PvP. If I could have 4 builds for my monk (for example) then I could change at the drop of a hat from healer to protector to backup healer or even to smiter depending on the group I join. The group has to wait a total of 3 seconds for me to change skills as opposed to a minute while I look for them, and then the following minute of comparing skills with the rest of the party to be sure that you're all complimenting each other and have no useless skills will go a lot faster.

to OP
/signed
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Old Aug 28, 2005, 10:22 AM // 10:22   #19
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Nice, useful idea would make it much quicker to get gruops organised as well and real handy for guild groups in PvP

/signed
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